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deliberately digging out critters to see how viable that option was or where exactly I should avoid digging), as well as planning out an effective infrastructure. Not only that but on certain maps, such as playing 2.1 and 3.1 over the span of around 40+ minutes, certain runs will go better than others for various and entirely random reasons (Tiger Beetles catching you at the wrong time, Hermit Crabs and Spiders attacking ranged ants instead of melee, jungle ads spawning and moving in different ways between attempts, etc.) However, I was still able to replicate these results across multiple runs.Īdditionally, it was often helpful to spend a few dummy runs simply getting to know each map on each difficulty (i.e. I’m going to throw out a huge disclaimer since these levels are covered on insane difficulty. Generally marks need to be fulfilled before dawn/dusk on specific days. I do not recommend time keeping, if a run isn’t going to work out, the game has plenty of ways to let you know. For example, if I say one mark is collecting x food or having x ants at a specific event, that usually needs to be fulfilled for the run to be worth continuing.
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